AI Insights · Timothy · January 2023
Top Educational Games in the US: Q4 2022 Unified Platform Performance
Discover the performance trends of the top 5 educational games in the United States during Q4 2022 on a unified platform, including downloads, revenue, and active users.
In Q4 2022, the top five educational games in the United States on a unified platform exhibited notable trends in downloads, revenue, and active users. Here is a closer look at the performance of these apps:
Minecraft Education saw its weekly downloads fluctuate throughout the quarter, starting at approximately 50K and ending with a peak of around 62K in the final week of December. The app's active users mirrored this trend, rising from about 84K to nearly 110K by the end of the period.
ABCmouse: Reading & Math Games experienced a stable weekly revenue, with figures consistently around $400K to $450K. Downloads saw a significant spike towards the end of the quarter, peaking at roughly 72K in the last week of December. Active users also increased from approximately 312K to 342K during the same period.
Lingokids - Play and Learn maintained a steady weekly revenue, hovering between $175K and $230K. Downloads varied, reaching a high of about 38K towards the end of December. Active users showed a slight increase from around 82K to nearly 90K by the quarter's end.
Kiddopia - Kids Learning Games reported consistent weekly revenue, ranging from $270K to $330K. Downloads saw a rise towards the end of the quarter, peaking at roughly 40K in the final week of December. Active users remained relatively stable, starting at approximately 554K and ending the quarter at around 548K.
ABC Kids - Tracing & Phonics had its weekly downloads grow from about 28K to a peak of 46K in the last week of December. Active users followed a similar trend, increasing from approximately 98K to nearly 127K by the end of the quarter.
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